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The improved graphics make things even more terrifying, and the attention to storytelling fleshes out the world. The inclusion of multiplayer adds plenty of replay ability, and the lengthy single player campaign will surely please. If you're a fan of horror, mayhem, and fun gunplay, then DOOM 3 is a great pick.

It was a foregone conclusion really. You may have heard it a hundred times already, but Doom III really did eclipse everything else at E3 with its astonishing visual sophistication. Lucky thing really, since the boys from Texas do seem content to continue polishing their winning formula when it comes to gameplay.

However, Carmack and co have created a world so convincing, so immersive, that, as with Doom and Quake before it, the time-honoured forward-forward-shoot dynamic has been given a new lease of life.

The action once again takes place on a futuristic Martian colony, where a gate into hell has unleashed the horrors of the demon world. Admittedly, gameplay does promise to be a little more complex than the original Doom. But there's definitely going to be co-operative Al and things like that. But when you get down to it, the only real departure in Doom III is the deeply horror-fuelled and discomforting atmosphere, which shifts the emphasis from rapid action and mass carnage to tense foreboding and scripted scare scenarios.

And slow deathmatch at that, as all the advanced graphics tech means that twitch-based gameplay and high frame-rates are not feasible.

Secondly, the heavy reliance on scripted scenarios means it may be a once-only playthrough. Our primary design goal is to basically terrify people the first time they play it.

Like Steve With Fahrenheit , I'd never finished Doom 3, mostly because my computer took umbrage at having to play something technologically sophisticated. I also got bored of it and decided to play something more interesting. Nevertheless, I don't like leaving storyline-based games unfinished, so recently I've been ploughing through the plastic-y spawn of hell once more.

Doom J's obvious quality still lies in its graphics, which have stood the test of time surprisingly well. However, its gameplay hasn't followed suit with the repetitive corridor-based tomfoolery even less appealing this time out. If you try not to remember you've been playing more intellectually stimulating titles since it came out.

Doom 3 can still provide a bit of visceral fun every now and then. Some of the set pieces are still quite nerve-jangling and any game that scared my younger sister so much that she refused to play it ever again lias to liave something going for it. Still, if you asked me to pick one of the Doom games to play at random, I'd revisit the original. Let's just hope a fourth title comes along to stamp on the throat of the games industry once again.

Before I wrested control of my life away from my parents I was regularly subjected to acts of barbarity. Ever since I moved out into my luxury bedsit I vowed that I'd stand up for myself and never let people take the piss again -something I managed pretty successfully until a recent Activision press event. Called over to Dublin on the promise of free food and wine, I arrived at an extremely posh hotel to be faced with an itinerary that read like a convention for console fetishists.

Looking back it was a pretty canny tactic because if I'd seen Doom III first I wouldn't have been interested in anything else. It looks that good. You know it looks that good because we started banging on about it after E3 and you've seen the screenshots. But in the two months between E3 and Activate , I'd forgotten just how good. When Tim Willits fired up the demo and transported us back into the bowels of hell, I was as gobsmacked as I was the first time around. You might not have seen the video yet, and you might not believe that the game's going to look as good as these screenshots - but it does.

It's time to believe the hype - Doom III is the next big thing. And this time around we weren't just watching a static presentation. Sick of people mainly the sort that populate chat forums on the Internet when they should be drinking in the real world saying the game isn't going to look or play like the video, Tim and Todd have come armed with code this time around and they're ready to unleash it.

Well almost. A card that's going to be available for very little money when the game finally ships in And that's if you want to play the game with full detail. Apparently the game will play with most detail turned off on a first-generation GeForce card. Moving around the dark, dank corridors he drops a couple of demons in to show off the ultra-realistic character animations.

Shooting a folically challenged and overweight bit of undead hellspawn, he shows how it reacts as your body would if you'd just been shot between the legs with a shotgun. I'm not talking OTT Soldier Of Fortune-stye dismemberments, but more subtle movements in the body and physical feedback that looks and feels real.

You know how bodies in shooters act like they've been poked by David Copperfield? Like when you shoot someone at the top of a flight of stairs and they just float horizontally, held up by their toes, waiting for Debbie McGee to come and point at them in a dramatic fashion? Don't expect to see that in Doom III.

In Doom III the body will crumple, slide off the stairs, pick up momentum and crash to the bottom where a limb might fold up behind the back. Or it might get wedged halfway down. Think realism. And this realism extends to objects in the world as well, which is a first for id. In previous games, they didn't bother with making the environments interactive. You wouldn't want to push a barrel around in Quake III for example, because you'd just get yourself shot. With Doom III however, it's a different story: it's slower, it's singleplayer and it's going to involve thinking laterally to get yourself through certain situations.

Most of what we've seen of the game so far is set in dark claustrophobic corridors deep in the bowels of Mars, and Todd Hollenshead points out that that's exactly where they want it to stay. It's more an intense atmospheric experience. They're going to be smarter and scary in their own right, as opposed to scary just because there's loads of them. In the past, engines were judged on the number of polygons they could throw around - the more polys, the more detail, and the better the end result - something which led to European journalists asking the same question: "Und, how many polys are in zis scene?

In Doom III the emphasis isn't on polys but image fidelity, through the use of multiple texture maps. Stripping the engine down to wireframe mode, Tim Willits shows how a typical Doom III scene is constructed from basic geometry and multiple texture maps.

Todd Hollenshead elaborates even further: "It's the same with the characters as well. They appear to your eye as if they're or , polygons but they're really 2, to 3, And this is what id has always done best.

The coders they've got working in their offices are acknowledged as the best in the business, but what about the stuff that's not as quantifiable? What about the Fear Factor? How do they test something as ephemeral as that? Todd Hollenshead looks pleased: "We turn the lights off in our offices and play the game.

If we have to go home and change pants then we know it's scary enough. Will : This was quite fun for me. Unlike Prez and Jamie who did not. Doom 3's narrow corridors aren't really made for three players either - but ammo and guns are at least limited by the mod to ensure it's not a complete pushover. Monsters disintegrating into thin air while still walking towards you instead of keeling over and dying is another bugbear as well - the whole thing really does feel like a fan-made beta release.

Which it is. However, the best moment came when fighting against the guardian in the hell levels. He got confused and instead of smiting our gallant team, just sat there looking grumpy and a lot like the depressed cat that needs baffling in Monty Python's Confuse-a-Cat' sketch.

This obviously entailed lots of candid screenshot-takmg of us getting up close with the miffed dark lord of hell. Better than the usual tourist snaps anyway. Even in , the picture of the third Doom will not be as boring as some modern first-person shooters doom, by the way, is also in the first person. The abundance of weapons, plot twists, the class superiority of monsters over other creatures - addictive and intimidating.

If in the previous parts these demons were not given a specific command, except - "hit and eat", then in the third part they were taken care of.

We can calmly walk along the cleaned location, when suddenly an unknown nonsense with huge teeth falls on us. And this will happen often. There are many weapons in DOOM 3, and they all work. Pistols, hand grenades, chainsaws, machetes! Can be found if you try very hard. The Resurrection of Evil expansion would later officially increase the player limit to eight.

The four game modes are all deathmatches. The standard deathmatch game mode involves each player moving around a level, collecting weaponry and killing the other players, with the player with the highest kills when the time runs out winning. A team variation of this involves the same principle. Eventually, all but one player will be eliminated from the game, leaving the survivor as the winner.

The victor of the battle remains in the arena, facing each other player one at a time until the winner of previous rounds is defeated. The loser then moves to the spectators and the new winner remains to fight the next player.

The Xbox version of Doom 3 also incorporates an additional two-player co-operative mode for the main single-player game. As of April 15, , the Xbox Live service was shut down, thus online multiplayer for the original Xbox game is no longer available.

There are five main characters in Doom 3. The antagonist in the story is Dr. Malcolm Betruger Philip L. Dead Age 2. Web icon An illustration of a computer application window Wayback Machine Texts icon An illustration of an open book. Books Video icon An illustration of two cells of a film strip. Video Audio icon An illustration of an audio speaker. Audio Software icon An illustration of a 3.

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