The X-Wing Alliance Launcher. To load a pilot, select a name from the list of pilots you have created, then click the Load Player button. To delete a pilot, select the name from the list, then click Delete Player. Click Done when you are finished. You use your mouse to move through the front end screens, and press your mouse button to select options. Star Wars: X-Wing Alliance 9. Click on Emkay, your droid companion, to see your first mission briefing. Take a moment to familiarise yourself with the.
Target T key and pick up. You will need to be within 0. Now follow Aeron to the hyperbuoy to Harlequin Station. You must be within 1. You must move to intercept them. As you come within range, they will turn their attack against you.
All you have to do to get them to leave is attack each of them. Aeron will pick up Chi 2 the container with the coolant. You need to pick up Pi 3, the container with the fuel cells. Then hyperspace home and deliver your cargo to your home base. Once again, it is best to let Aeron deliver her cargo first. Moving the glove cursor around the room brings up the following choices:. You can also read e-mail messages through the Alliance. Move your cursor over these arrow keys in the lower lefthand corner, and click on one to make your selection.
This includes total score, number of kills, assists, and craft losses, and indicates how close a pilot. Selecting Play Mission from the Family Transport brings up a brief text description of your mission, under the heading Mission Overview. Star Wars: X-Wing Alliance If you select this, click on the View Briefing Map button in the lower left-hand corner to return to the detailed briefing. When your mission briefing has finished, click on one of these two buttons in the lower right-hand corner:.
Move your mouse in different directions to look all around the Hangar. You can view the Hangar from different angles with the I-O keys. Click the left mouse button to centre view. Your selection will be highlighted. Move your joystick up, down, left, or right to control the direction of your craft.
Pressing the second joystick button while moving left or right will roll the craft left or right. You can also adjust your joystick settings by pressing the ESC key to go to the Options menu.
Keep in mind that no two craft handle exactly the same way. Throttle is measured on a scale from zero no throttle to percent full throttle. If you have a craft targeted see Targeting Craft. You begin your mission in forward cockpit view. Press your keypad directional keys.
These indicate the friendly and enemy craft and objects in your vicinity, which are shown as dots within each circle. The display on the left shows the craft and objects in front of you, while the display on the right shows the craft and objects behind you. A brighter dot indicates a craft that is near you, while a dimmer dot represents a craft that is farther away.
When you target a craft see Targeting Craft on page 18 , a square will appear around a dot on one of the displays, indicating the location of the targeted craft. Each dot is colour coded, to let you know whether they are friendly, hostile, or neutral. Each craft has Energy Level Indicators for weapons, shields, and engines displayed as coloured vertical bars. See the HUD diagram above.
Press the F9 key repeatedly to cycle through the different possible recharge rates of your primary weapons.
Press the F10 key repeatedly to. If your craft has beam weapons, press the F8 key for beam recharge rates. It allows you to control the power output to each of your systems, allocating as much or as little power as needed.
Think of it as a central battery that all systems draw from. When all systems are charging at maintenance rates, shields and lasers will decrease as damaged or used. To recharge one of your systems, you must take power away from the engines to redirect it to the system that needs recharging. When you increase the shield charge rate, your ship draws the power from the engines. Therefore, even though your ship remains at the same throttle rate, it will travel at a decreased speed with less manoeuverability.
Conversely, if you need to get somewhere in the shortest amount of time, redirect all power to the engines by dropping the laser and shield charge rates to minimum. You do not have direct charging control of engine power. When power is redirected to or from lasers, shields or the beam weapon, it is the engine level that increases or decreases. You may be at percent throttle, but if another system is drawing power from the engines, you may not travel at full speed.
As laser cannon shots are fired, laser power will dissipate until it is recharged. If the display is below the mid-level line, laser cannons are charging at a decreased rate, and your ship will lose laser power even if you are not firing them. When the display shows above mid-level, your laser cannons are recharging and will continue to recharge until they are at full capacity.
You can quickly transfer energy to your lasers from your shield system, if your craft is equipped with one. Increase your laser recharge rate once you get into heavy combat. If the shield level display is below mid-level, your shields will lose power, even if your ship is not being damaged. Like your laser system, you can alternatively transfer energy to your shields from your lasers.
These two displays, located in the two lower corners of the cockpit, give you important mission information. The display that has the brighter border is the active MFD. Press the inactive MFD key either. Press this key again to turn the MFD off. Craft names will appear as Unknown until the craft have been identified.
If they are damaged, it gives you the time remaining until they are repaired. Some missions will have a number in parenthesis next to a goal. This is displayed when the objective of a mission is to protect or destroy a percentage of craft, and will be updated during your mission. As the mission progresses, new mission objectives will be displayed.
During the races in the Pilot Proving Ground, the score lists the players according to their places in the current contest. When the percentage reaches 0, your target will be destroyed. Damage to these systems can only be inflicted with ion weapons.
Enemy craft and most neutral craft must be inspected to reveal their cargo. To cycle through all the available targets, press the T key repeatedly. Press the Y key repeatedly to cycle backwards through these targets.
Press the N key to target the nearest nav buoy that locates a hyperspace jump point. To locate and target nearest enemy craft, mine or weapon, press the R key. Press the E key repeatedly to cycle through the enemy craft that are targeting your craft. Press the I key to target the nearest warhead that is targeting your craft. Press the U key to target the most recent craft to arrive in the combat area. If Imperial craft are attacking a target you want to defend, press the A key to target the nearest attacking craft.
Since you have a mission to perform, the O key is useful, as it targets the nearest mission objective. You can even target individual components of a craft by pressing the , comma key.
These will be displayed in the lowerright corner of the CMD. You can also target a craft by pointing your Targeting Reticule at it see below , then pressing your second joystick button.
This round sight above the CMD is used as a targeting device for your primary weapons, your cannons, as well as your secondary weapons and your warheads. If your craft is carrying warheads, the number available will be displayed below the reticule. When you have these weapons armed, yellow brackets will appear within the reticule when you aim it at a targeted craft in range. Press the first button on your joystick to fire your weapons.
The curved bar above the reticule has four different indicator lights to alert you to possible attacks by enemy craft and weapons. If the left light on the bar comes on, your craft is being attacked by an enemy fighter.
If the middle-left light is illuminated, your craft is being targeted by a laser turret on a starship. The middle-right light warns you that a beam weapon is being used on your craft.
The right light will flash yellow if an enemy craft is trying to lock a warhead onto your craft, and will turn red if this lock has been achieved. To identify a craft, target it, then fly close to it the distance varies from craft to craft.
To inspect a craft, target it, then fly within about 0. Press the. W key repeatedly to cycle through the different available weapons for your. However, doing this will slow down your rate of fire. You simply need to purchase four AA batteries for the controller, and you're ready to take off.
Community: Connect and battle with other Star Wars pilots. Drones communicate in real-time with one another, knowing what each player's status is at different stages throughout the game. Audio cues and instructions are given through the headphones, creating an immersive experience.
Using light waves, the Speeder Bike can send data to the laser-receiving diodes on competing drones. The lasers are faster and more accurate than IR, which allows for more challenging game play. The lasers are visible during battles: Rebel ships feature red Lasers; Imperial ships use green—just like in the movies.
Training Mode Training Mode slows the flight rate and adds extra stability using air-pressure sensors to help new users learn how to fly. In Training Mode, the drone creates an invisible boundary, so pilots can't fly away or crash into the ground.
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