Pool Practice. More or Less. Ghost Man Advanced. Word Scramble II. Rubic cube. View All. Ghost Man. Mini Golf. Tic Tac Toe. Hovercraft Racing. Dress Up Time. All Family Fun Games. Whenever possible, build your chains to go straight through the center of the board. The more your marbles move off to the side, the longer it will take them to reach their final destination.
The problem here is, you have to move that marble up the board eventually. Look at the whole board: Most of the time, marbles can move a lot farther than you realize.
Make sure to look for every move possibility that's marked in red before deciding where to go. You'll be surprised how fast some of your marbles can move up the board. Defend at the end: Towards the end of the game, it becomes much easier to see what moves each player needs to make in order to win the game. Chinese Checkers teaches you how to think ahead strategically. Similar games such as Checkers and Chess do this as well. Chinese Checkers helps you learn to recognize and develop recognition of different kinds of patterns.
Play the classic game of strategy. You can challenge the computer, a friend, or join a match against another online player. On the all-new Fairy Tale island, everyone's happy endings have gone awry. Can you save the day? Level up and earn XP on your way to the world championship. Challenge other players online in this epic penalty shootout!
Outlast your opponents in the ultimate copter arena. Grab upgrades and superpowers, avoid the toxic fog, and be the last one flying! Test your aim in online multiplayer!
The 10 blue marbles on your side are placed in the blue area, while the 10 green pieces of the computer are located in the green base. You and the computer will take turns to make the moves. During your turn, you can click to move one of your pieces to an adjacent empty space, or jump over other pieces for consecutive hops.
The distance of a jump depends on the number of empty spots between the moving piece and the target piece. For instance, if no empty spot is located between the moving piece and the other piece, then the moving piece can be moved to the first empty space after the other piece on the same straight line; and when an empty spot is located between the moving piece and the other piece, the jumping piece can be moved to the second empty space after the other piece on the same straight line.
Note that a piece cannot end its move on the 4 topmost rows of the bases other than its own or its target base, but can jump to it and jump out of it immediately.
The available spots for movement are highlighted in red when a marble is selected.
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